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- MONOPOLY®
-
- MARCA REGISTRADA
-
- PARKER BROTHERS TRADE-MARK
- FOR ITS REAL ESTATE TRADING GAME EQUIPMENT
-
- ©1935,1936,1947,1951,1952,1954,1961,1973
- PARKER BROTHERS DIV. OF GENERAL MILLS FUN GROUP INC.
-
- PARKER BROTHERS Real Estate Trading Game MONOPOLY® was invented during the
- Great Depression by Charles B. Darrow of Germantown, Pennsylvania. Mr. Darrow,
- like many other Americans, was unemployed at the time and he worked out the
- details of the game primarily to amuse himself during this period. Prior to
- the depression, Darrow and his wife vacationed in the resort town of Atlantic
- City, New Jersey. When it came to naming the streets on the game board, Darrow
- naturally adopted those of his favorite vacation spot.
-
- The first games were handmade. Darrow gave them to friends and sold a few
- through a Philadelphia department store. As the demand for the game grew,
- Darrow could not keep up with the orders and arranged for Parker Brothers to
- take over the game.
-
- Since 1935 when Parker Brothers acquired the rights to the game, it has become
- the leading proprietary game not only in the United States but throughout the
- Western world. The game is published under license in twenty-five countries
- and in fifteen languages.
-
-
- OBJECT ... The object of the game is to become the wealthiest player through
- buying, renting and selling property.
-
-
- EQUIPMENT ... The equipment consists of a board, 2 dice, tokens, 32 houses and
- 12 hotels. There are Chance and Community Chest cards, a Title Deed card for
- each property and play money.
-
-
- PREPARATION ... Place the board on a table and put the Chance and Community
- Chest cards face-down on their allotted spaces on the board. Each player
- chooses one token to represent him on his travels around the board.
-
- Each player is given $1500 divided as follows: 2 each of $500's, $100's and
- $50's; 6-$20's; 5 each of $10's, $5's and $1's.
-
- All remaining money and other equipment go to the Bank.
-
-
- BANKER ... Select as Banker a player who will also make a good Auctioneer. If
- the Banker plays in the game, he must keep his personal funds separate from
- those of the Bank. When more than five persons play, the Banker may elect to
- act only as Banker and Auctioneer.
-
-
- THE BANK ... Besides the Bank's money, the Bank holds the Title Deed cards and
- houses and hotels prior to purchase and use by the players. The Bank pays
- salaries and bonuses. It sells and auctions properties and hands out their
- proper Title Deed cards; it sells houses and hotels to the players and loans
- money when required on mortgages.
-
- The Bank collects all taxes, fines, loans and interest, and the price of all
- properties which it sells and auctions.
-
- The Bank never "goes broke". If the Bank runs out of money it may issue as
- much more as may be needed by merely writing on any ordinary paper.
-
-
- THE PLAY ... Starting with the Banker, each player in turn throws the dice.
- The player with the highest total starts the play. He places his token on the
- corner marked "GO", throws the 2 dice and moves his token in the direction of
- the arrow the number of spaces indicated by the dice. After he has completed
- his play, the turn to play passes to the left. The tokens remain on the spaces
- occupied and proceed from that point on the player's next turn. Two or more
- tokens may rest on the same space at the same time.
-
- According to the space which his token reaches, a player may be entitled to buy
- real estate or other properties,-or be obliged to pay rent, pay taxes, draw a
- Chance or Community Chest card, "Go to Jail", etc.
-
- If a player throws doubles he moves his token as usual the sum of the two dice
- and is subject to any privileges or penalties pertaining to the space on which
- he lands. Retaining the dice, he throws again and moves his token as before.
- If a player throws doubles three times in succession, he moves his token
- immediately to the space marked "In Jail" (see JAIL).
-
-
- "GO" ... Each time a player's token lands on or passes over "GO", whether by
- throw of the dice or by drawing a card, the Banker pays him $200 salary.
-
- However, $200 is paid only once each time around the board. If a player,
- passing "GO" on the throw of the dice, lands 2 spaces beyond it on "Community
- Chest", or 7 spaces beyond it on "Chance", and draws the card "Advance to GO",
- he collects $200 for passing "GO" the first time and another $200 for reaching
- it the second time by the instructions on the card.
-
-
- BUYING PROPERTY ... Whenever a player lands on an unowned property he may buy
- that property from the Bank at its printed price. He receives the Title Deed
- card showing ownership and places it face-up in front of him.
-
- If he does not wish to buy the property it is sold at auction by the Banker to
- the highest bidder. The buyer pays to the Bank the amount of the bid in cash
- and receives the Title Deed card for that property. Any player, including the
- one who declined the option of buying it at the printed price, may bid.
- Bidding may start at any price.
-
-
- PAYING RENT ... When a player lands on a property owned by another player the
- owner collects rent from him in accordance with the list printed on the Title
- Deed card applying to it.
-
- If the property is mortgaged, no rent can be collected. When a property is
- mortgaged its Title Deed card is placed face-down in front of the owner.
-
- It is an advantage to hold all the Title Deed in a color-group (i.e.: Boardwalk
- and Park Place,- or Connecticut, Vermont and Oriental Avenues) because the
- owner may then charge double rent for unimproved properties in that
- color-group. This rule applies to unmortgaged properties even if another
- property in that color-group is mortgaged.
-
- It is even more of an advantage to have houses or hotels on properties because
- the rents are much higher than for unimproved properties.
-
- The owner may not collect his rent if he fails to ask for it before the second
- player following throws the dice.
-
-
- "CHANCE" and "COMMUNITY CHEST" ... When a player lands on either of these
- spaces he takes the top card from the deck indicated, follows the instructions
- and returns the card face-down to the bottom of the deck.
-
- The "Get Out of Jail Free" card is held until used and then returned to the
- bottom of the deck. If the player who draws it does not wish to use it he may
- sell it, at any time, to another player at a price agreeable to both
-
-
- "INCOME TAX" ... When a player lands on "Income Tax" he has two options: he may
- estimate his tax at $200 and pay the Bank, or he may pay 10% of his total worth
- to the Bank. His total worth is all cash on hand, printed price of mortgaged
- and unmortgaged properties and cost price of all buildings he owns.
-
- The player must decide which option he will take before he adds up his total
- worth.
-
-
- JAIL ... A player lands in Jail when ... (1.) his token lands on the space
- marked "Go to Jail"; (2.) he draws a card marked "Go to Jail"; (3.) he throws
- doubles three times in succession.
-
- When a player is sent to Jail he cannot collect $200 salary in that move since,
- regardless of where his token is on the board, he must move it directly into
- Jail. A player's turn ends when he is sent to Jail.
-
- If a player is not "sent to Jail" but in the ordinary course of play lands on
- that space, he is "Just Visiting", incurs no penalty, and moves ahead in the
- usual manner on his next turn.
-
- A player gets out of Jail by ... (1.) throwing doubles on any of his next three
- turns. (If he succeeds in doing this he immediately moves forward the number
- of spaces shown by his doubles throw. Even though he has thrown doubles he
- does not take another turn.); (2.) using the "Get Out of Jail Free" card if he
- has it; (3.) purchasing the "Get Out of Jail Free" card from another player and
- playing it; (4.) paying a fine of $50 before he rolls the dice on either of his
- next two turns. If the player does not throw doubles by his third turn he must
- pay the $50 fine. He then gets out of Jail and immediately moves forward the
- number of spaces shown by his throw.
-
- Even though he is in Jail, a player may buy or sell property, buy or sell
- houses and hotels and collect rents.
-
-
- FREE PARKING ... A player landing on this space does not receive any money,
- property or reward of any kind. This is just a "free' resting place.
-
-
- HOUSES ... When a player owns all the properties in a color-group he may buy
- houses from the Bank and erect them on those properties.
-
- If he buys one house, he may put it on any of those properties. The next house
- he buys must be erected on one of the unimproved properties of this or any
- other complete color-group he may own.
-
- The price he must pay the Bank for each house is shown on his Title Deed card
- for the property on which he erects the house.
-
- The owner can still collect double rent from an opponent who lands on the
- unimproved properties of his complete color-group.
-
- Following the above rules, a player may buy and erect at any time as many
- houses as his judgment and financial standing will allow. But he must build
- evenly (i.e.: he cannot erect more than one house on any one property of any
- color-group until he has built one house on every property of that group. He
- may then begin on the second row of houses, and so on, up to a limit of four
- houses to a property. For example, he cannot build three houses on one
- property if he has only one house on another property of that group.).
-
- As a player builds evenly, he must also break down evenly if he sells houses
- back to the Bank (see SELLING PROPERTY).
-
-
- HOTELS ... When a player has four houses on each property of a complete
- color-group, he may buy a hotel from the Bank and erect it on any property of
- that color-group. He returns the four houses from that property to the Bank
- and pays the price for the hotel as shown on the Title Deed card. Only one
- hotel may be erected on any one property.
-
-
- BUILDING SHORTAGE ... When the Bank has no houses to sell, players wishing to
- build must wait for some player to turn back or to sell his houses to the Bank
- before building. If there are a limited number of houses and hotels available,
- and two or more players wish to buy more than the Bank has, the houses or
- hotels must be sold at auction to the highest bidder.
-
-
- SELLING PROPERTY ... Unimproved properties, railroads and utilities (but not
- buildings) may be sold to any player as a private transaction for any amount
- the owner can get. However, no property can be sold to another player if
- buildings are standing on any property of that color-group. Any building so
- located must be sold back to the Bank before the owner can sell any property of
- that color group.
-
- Houses and hotels may be sold back to the Bank at any time for one-half the
- price paid for them.
-
- All houses on one color-group must be sold one by one, evenly, in the reverse
- manner in which they were erected.
-
- All hotels on one color-group may be sold at once. Or they may be sold one
- house at a time (one hotel equals five houses), evenly, in reverse of the
- manner in which they were erected.
-
-
- MORTGAGES ... Unimproved properties can be mortgaged through the Bank at any
- time. Before an improved property can be mortgaged all the buildings on all the
- properties of that color-group must be sold back to the Bank at half price.
- The mortgage value is printed on each Title Deed card.
-
- No rent can be collected on mortgaged properties or utilities, but rent can be
- collected on unmortgaged properties of the same group.
-
- In order to lift the mortgage, the owner must pay the Bank the amount of the
- mortgage plus 10% interest. When all the properties of a color-group are no
- longer mortgaged the owner may begin to buy back houses at full price.
-
- The player who mortgages property retains possession of it and no other player
- may secure it by lifting the mortgage from the Bank. However, the owner may
- sell this mortgaged property to another player at any agreed price. The new
- owner may lift the mortgage at once, if he wishes, by paying off the mortgage
- plus 10% interest to the Bank. If he does not lift the mortgage at once he
- must pay the Bank 10% interest when he buys the property and if he lifts the
- mortgage later he must pay an additional 10% interest as well as the amount of
- the mortgage to the Bank.
-
-
- BANKRUPTCY ... A player is bankrupt when he owes more than he can pay either to
- another player or the Bank. If his debt is to another player, he must turn
- over to that player all that he has of value and retire from the game. In
- making this settlement, if he owns houses or hotels, he must return these to
- the Bank in exchange for money to the extent of one-half the amount paid for
- them and this cash is given to the creditor. If he has mortgaged property he
- also turns this property over to his creditor but the new owner must at once
- pay the Bank the amount of interest on the loan, which is 10% of the value of
- the property. After the new owner does this, he may, at his option, pay the
- principal or hold the property until some later turn at which time he may lift
- the mortgage. If he holds the property this way until a later turn, he must
- pay the interest again when he lifts the mortgage.
- Should a player owe the Bank, instead of another player, more than he can pay
- (because of taxes or penalties) even by selling his buildings and mortgaging
- his property, he must turn over all his assets to the Bank. In this case, the
- Bank immediately sells by auction all property so taken, except buildings. A
- bankrupt player must immediately retire from the game. The last player left in
- the game wins.
-
-
- MISCELLANEOUS ... Money can only be loaned to a player by the Bank and then
- only by mortgaging property. No player may borrow from or lend money to
- another player.
-
-